Sound design per Videogames
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PROGRAMMA
THEORY
Digital audio (quantization and sampling)
Basics of analog audio
Equalizers
Converters
Dynamic effects
DAW: create sound object and sound track for videogames
Study
VST connection
Save the project
Audio tracks
Audio editing
Recording
MIDI (Halion sonic SE - Groove Agent SE)
Channel setting (insert send eq channel s)
FX also dynamic
randomizer
Game Audio Connect 2
Marker track
Alignment function in dubbing - see Nuendo video online
Voice designer
Doppler
Group channel
Folder track
Recording and dubbing panel Nuendo
Exercises
Wwise
Install wwise
Generate sound
Design Soundscape
Understand Game sync
Create sound space
Audio routing
Optimizing your game
Exercises
Immersive sound - introduction
What is it?
Nuendo application for immersive sound
Create immersive sound
Immersive sound and 360 video
Final production